ENTRY #1: Banuken
Buneary, Bunnelby and Scorbunny GX
Basic / TAG TEAM / Colorless / 240 HP
Ability: Easter Eggs Once during your turn (before your attack), you may choose 1 : - Search your deck for up to 2 Exeggcute and discard them. Then, shuffle your deck. - Search your deck for up to 3 Lucky egg, reveal them, and put them into your hand. Then, shuffle your deck. [C] Running Jump and a Bounce 10+ Flip 3 coins. This attack does 50 more damage for each heads. For each tails, put 1 energy attached to this Pokemon into your hand. [C][C]+ Down the Rabbit Hole GX 120 Return this Pokémon and all cards attached to it to your hand. If this Pokémon has at least 1 extra [R] Energy attached to it (in addition to this attack’s cost), you may put up to 1 Diggersby, up to 1 Loppuny and up to 1 Cinderace from your hand onto your bench. Then attach any number of cards from your hand to those Pokémon in any way you like. Weakness: Fightning Resistance: - Retreat Cost: 1 |
COMMENTS
Beware this trio of cute bunnies, full of fun, bouncy tricks, and easter eggs ! First they are a drawing engine, with direct access to your Propagation Exeggcute... and later on to your Lucky Eggs (especially on the turn you plan to resolve the GX attack). Then they can pack a punch, or a kick really - dealing 160 in a pinch. Finally when they have done enough tricks for the day, they vanish back home - leaving mums or dads behind to solve the troubles they have caused.
Beware this trio of cute bunnies, full of fun, bouncy tricks, and easter eggs ! First they are a drawing engine, with direct access to your Propagation Exeggcute... and later on to your Lucky Eggs (especially on the turn you plan to resolve the GX attack). Then they can pack a punch, or a kick really - dealing 160 in a pinch. Finally when they have done enough tricks for the day, they vanish back home - leaving mums or dads behind to solve the troubles they have caused.
ENTRY #2: Devoxys
Landorus & Diancie-GX
Basic / TAG TEAM / Fighting / 270 HP
Ability: Energy Keeper
Basic Energy attached to any Pokémon in play can’t be discarded by effects of attacks, Abilities, or Trainer cards.
[F][F][F] Earth Ball 50x
This attack does 50 damage for each Energy attached to both Active Pokémon.
[F]+ Natural Order-GX
Discard all Special Energy attached to your opponent's Pokémon in play. If this Pokémon has at least 1 extra Energy attached to it, when Energy would be attached to a Pokémon from the deck or the discard pile, discard that Energy instead. (You can’t use more than 1 GX attack in a game.)
Weakness: Grass
Resistance: -
Retreat Cost: 2
Ability: Energy Keeper
Basic Energy attached to any Pokémon in play can’t be discarded by effects of attacks, Abilities, or Trainer cards.
[F][F][F] Earth Ball 50x
This attack does 50 damage for each Energy attached to both Active Pokémon.
[F]+ Natural Order-GX
Discard all Special Energy attached to your opponent's Pokémon in play. If this Pokémon has at least 1 extra Energy attached to it, when Energy would be attached to a Pokémon from the deck or the discard pile, discard that Energy instead. (You can’t use more than 1 GX attack in a game.)
Weakness: Grass
Resistance: -
Retreat Cost: 2
COMMENTS
There is only 1 Fighting Type TTGX and it only represents 1 out of 3 types under Fighting and isn't good in a Fighting friendly meta. This TTGX is designed to spice up the Standard meta. The ability is based on a Carbink print and directly counters the Hammer meta. It works in tandem with the GX attack, which blocks anything that doesn't attach from hand (yes to Welder/Moth, no to Intrepid). With buffed X Ball attack unlike Coalossal, it can do more than Boss benched supports, and unlike Urshifu, doesn't contribute to a Psychic/Dark/Fighting triangle meta.
There is only 1 Fighting Type TTGX and it only represents 1 out of 3 types under Fighting and isn't good in a Fighting friendly meta. This TTGX is designed to spice up the Standard meta. The ability is based on a Carbink print and directly counters the Hammer meta. It works in tandem with the GX attack, which blocks anything that doesn't attach from hand (yes to Welder/Moth, no to Intrepid). With buffed X Ball attack unlike Coalossal, it can do more than Boss benched supports, and unlike Urshifu, doesn't contribute to a Psychic/Dark/Fighting triangle meta.
ENTRY #3: Terraflame
Durant & Excadrill GX
Basic / TAG TEAM / Metal / 240 HP
Ability: Underground Counterattack
If this Pokémon is in the Active Spot and is damaged by an opponents attack (even if it is Knocked Out), discard the top 3 cards of your opponent’s deck.
[M][M] Reinforced Digging
If this Pokémon does not have a Tool card attached to it, you may shuffle up to 3 cards from your discard pile into your deck.
If this Pokémon has a Cursed Shovel attached to it, discard the top 4 cards of your opponent’s deck.
If this Pokémon has a Telescopic Sight attached to it, this attack does 120 damage to one of your opponent’s Pokémon (don’t apply Weakness or Resistance to Benched Pokémon).
[M][C]+ Destructive Tunneling GX
During your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon. Before your next turn, flip a coin. If heads, do 80 damage to each of your opponent’s Pokémon. If tails, do 40 damage to all Pokémon in play (both your’s and your opponent’s).
If this Pokémon has at least two extra [M] energy attached to it, discard random cards from their hand until they have 4 cards left in their hand.
Weakness: Fire
Resistance: Grass
Retreat Cost: 1
Ability: Underground Counterattack
If this Pokémon is in the Active Spot and is damaged by an opponents attack (even if it is Knocked Out), discard the top 3 cards of your opponent’s deck.
[M][M] Reinforced Digging
If this Pokémon does not have a Tool card attached to it, you may shuffle up to 3 cards from your discard pile into your deck.
If this Pokémon has a Cursed Shovel attached to it, discard the top 4 cards of your opponent’s deck.
If this Pokémon has a Telescopic Sight attached to it, this attack does 120 damage to one of your opponent’s Pokémon (don’t apply Weakness or Resistance to Benched Pokémon).
[M][C]+ Destructive Tunneling GX
During your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon. Before your next turn, flip a coin. If heads, do 80 damage to each of your opponent’s Pokémon. If tails, do 40 damage to all Pokémon in play (both your’s and your opponent’s).
If this Pokémon has at least two extra [M] energy attached to it, discard random cards from their hand until they have 4 cards left in their hand.
Weakness: Fire
Resistance: Grass
Retreat Cost: 1
COMMENTS
My card is based on the abilities of Durant and Excadrill: Durant is infamous for its Devour mill, represented through the ability and second attack effect. Excadrill is well known for its Rototiller card in the TCG and power in the VGC. Both of these strengths are shown through the first and third attack effects.
The GX attack represents the pair’s ability to dig deadly tunnels. If placed correctly, the opponent will take damage, but if the friendly side interferes, they’ll be hit too. The additional effect offers a control attack to slow down the opponent and give yourself more time to mill.
My card is based on the abilities of Durant and Excadrill: Durant is infamous for its Devour mill, represented through the ability and second attack effect. Excadrill is well known for its Rototiller card in the TCG and power in the VGC. Both of these strengths are shown through the first and third attack effects.
The GX attack represents the pair’s ability to dig deadly tunnels. If placed correctly, the opponent will take damage, but if the friendly side interferes, they’ll be hit too. The additional effect offers a control attack to slow down the opponent and give yourself more time to mill.
ENTRY #4: BySuduo
Sudowoodo & Applin GX
Basic / TAG TEAM / Grass / 270 HP
Ability: Block As long as this Pokémon is your Active Pokémon, your opponent's Active Pokémon can't Retreat. [G][G][C] Wood Hammer 220 This Pokémon also does 30 damage to itself. [G][G][G]+ Apple Storm GX 90x For each Applin on your bench, choose one of your opponents pokemon and put 9 damage counters on that pokemon. If this Pokémon has at least 3 extra Energy attached to it (in addition to this attack's cost), discard every Applin on your bench. (You can't use more than 1 GX attack in a game.) Weakness: - Resistance: - Retreat Cost: 2 |
COMMENTS
Happy sudowoodo finally gets to be grass-type! The tree teams with an apple!
Rock/Grass/Dragon=No weakness or resistance.
Happy sudowoodo finally gets to be grass-type! The tree teams with an apple!
Rock/Grass/Dragon=No weakness or resistance.
ENTRY #5: Elackid
Donphan & Whirlipede GX
Basic / TAG TEAM / Fighting / 240 HP
Ability: Evasive Poison Point
When attacked flip a coin. If heads, prevent all damage dealt from that attack to this pokemon. If tails, the attacking pokemon becomes poisoned.
[F][P] Cycle Slam 90+
Flip a coin until you flip tails. This attack deals 30 more damage for each heads. For each heads also place a damage counter on one of your opponent's benched pokemon.
[F][P][C]+ Rampage Rollout GX 140+
This attack deals 20 damage to each of your opponent's benched pokemon. If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack's cost), your opponent's active pokemon cannot retreat next turn and becomes poisoned.
Weakness: Water
Resistance: -
Retreat Cost: 2
Ability: Evasive Poison Point
When attacked flip a coin. If heads, prevent all damage dealt from that attack to this pokemon. If tails, the attacking pokemon becomes poisoned.
[F][P] Cycle Slam 90+
Flip a coin until you flip tails. This attack deals 30 more damage for each heads. For each heads also place a damage counter on one of your opponent's benched pokemon.
[F][P][C]+ Rampage Rollout GX 140+
This attack deals 20 damage to each of your opponent's benched pokemon. If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack's cost), your opponent's active pokemon cannot retreat next turn and becomes poisoned.
Weakness: Water
Resistance: -
Retreat Cost: 2
ENTRY #6: Valkyria
Golisopod & Inteleon GX
Basic / TAG TEAM / Water / 240 HP
Ability: Parting Shot Whenever this Pokemon moves from the Active Spot to your Bench, you may place 1 damage counter on 1 of your opponent's Pokemon. [W][W] Fight and Flight 60 You may switch this Pokemon with one of your benched Pokemon. [W][W][W]+ Million Mile Missile GX 200 This attack does 200 damage to 1 of your opponent's Pokemon. If this Pokemon has at least 1 extra [W] energy attached to it (in addition to this attack's cost), you may use this attack from your bench. Weakness: Lightning Resistance: - Retreat Cost: 1 |
COMMENTS
I wanted to bring Golisopod and Inteleon's defining features (retreating and sniping) to life in this card. The Parting Shot ability incorporates both, giving you 1 free damage counter placement every time you leave the active spot.
Fight and Flight has low damage output, but embodies Golisopod's hit and run playstyle and allows you to hide behind defensive Pokemon or Dolls.
The ace in the hole is the Million Mile Missile, which snipes any Pokemon for 200 damage from the safety of your Bench. I hope these mechanics capture all that makes Golisopod and Inteleon vibrant and unique.
I wanted to bring Golisopod and Inteleon's defining features (retreating and sniping) to life in this card. The Parting Shot ability incorporates both, giving you 1 free damage counter placement every time you leave the active spot.
Fight and Flight has low damage output, but embodies Golisopod's hit and run playstyle and allows you to hide behind defensive Pokemon or Dolls.
The ace in the hole is the Million Mile Missile, which snipes any Pokemon for 200 damage from the safety of your Bench. I hope these mechanics capture all that makes Golisopod and Inteleon vibrant and unique.
ENTRY #7: Memeinstein
Hypno & Musharna GX
Basic / TAG TEAM / Psychic / 250 HP
Ability: Exhausting Aura
If this is your active pokemon when one of your opponents pokemon declares an attack, that pokemon is now asleep.
[P][P] Dream Feast 200
Heal all damage from this pokemon. If the opponent's active pokemon is not asleep this attack does nothing.
[_]+ Eternal Slumber GX
Your opponent's active pokemon is now asleep, if there are at least 4 [P] energy attached to this pokemon, for the rest of the game whenever your opponent flips a coin to wake up, no matter what the outcome of that flip is the opponent is still asleep. You can only use 1 GX attack per game
Weakness: Grass
Resistance: Fighting
Retreat Cost: 3
Ability: Exhausting Aura
If this is your active pokemon when one of your opponents pokemon declares an attack, that pokemon is now asleep.
[P][P] Dream Feast 200
Heal all damage from this pokemon. If the opponent's active pokemon is not asleep this attack does nothing.
[_]+ Eternal Slumber GX
Your opponent's active pokemon is now asleep, if there are at least 4 [P] energy attached to this pokemon, for the rest of the game whenever your opponent flips a coin to wake up, no matter what the outcome of that flip is the opponent is still asleep. You can only use 1 GX attack per game
Weakness: Grass
Resistance: Fighting
Retreat Cost: 3
COMMENTS
Hypno and Musharna, more or less seemed like an obvious choice to put together. Its designed more or less to create a board state win condition rather than, Big Damage = Big Win.
Hypno and Musharna, more or less seemed like an obvious choice to put together. Its designed more or less to create a board state win condition rather than, Big Damage = Big Win.
ENTRY #8: TheRawPotatoe
Flygon & Mega Altaria GX
Basic / TAG TEAM / Dragon / 260 HP
Ability: Reverse Edge When you play this Pokemon from your hand onto your bench during your turn, you may return an energy from your opponent's Pokemon to their hand, If you do, Attach a [Y] or [F] energy to this Pokemon. [Y][F][C] Dragon's Claw 30+ This attack does 30 plus 80 times the amount of different types of energy attached to all your opponent's Pokemon (this includes colorless energy, energy with multiple different energy applies to only one at a time), this attack cannot do more than 270 damage in one attack. [Y][F]+ Fairy Trapper GX For the rest of this game, your opponent can't use any GX attacks. If this Pokemon has at least 1 extra [Y] energy and 1 extra [F] energy, for the rest of this game, your opponent can't have more than 4 Benched Pokemon, If they have 5 or more benched Pokemon, they discard benched Pokemon until they have 4 Pokemon on their bench. If more than one effect changes the number of benched Pokemon allowed, use the smaller number. Weakness: Fairy Resistance: - Retreat Cost: 1 |
COMMENTS
This is my first art contest and I think it turned out well, I drew all of this on paper with pencil crayon, I drew the Pokemon from images online, and I mainly used an almost geographically correct background of Mt. Chimney, I hope you like it!
This is my first art contest and I think it turned out well, I drew all of this on paper with pencil crayon, I drew the Pokemon from images online, and I mainly used an almost geographically correct background of Mt. Chimney, I hope you like it!
ENTRY #9: gamerz719
Xerneas & Yveltal GX
Basic / TAG TEAM / Colorless / 270 HP
Ability: Life Cycle
If this Pokémon would be knocked out heal all damage from this card, then put all cards that are attached to this card back into the hand. You may only use the ability "Life Cycle" once per game.
[Y][D] Infinity Beam 40
Search your deck for 4 basic energy that is either [Y] and/or [D] and attach them to this Pokémon.
[Y][D]+ Infinity Ray GX 250
For each extra [Y] energy in addition to this attack's cost heal 2 damage counters on all your Pokémon. For each extra [D] energy in addition to this attack's cost put 2 damage counters on all your opponent's Pokémon.
Weakness: Metal
Resistance: Fighting
Retreat Cost: 3
Ability: Life Cycle
If this Pokémon would be knocked out heal all damage from this card, then put all cards that are attached to this card back into the hand. You may only use the ability "Life Cycle" once per game.
[Y][D] Infinity Beam 40
Search your deck for 4 basic energy that is either [Y] and/or [D] and attach them to this Pokémon.
[Y][D]+ Infinity Ray GX 250
For each extra [Y] energy in addition to this attack's cost heal 2 damage counters on all your Pokémon. For each extra [D] energy in addition to this attack's cost put 2 damage counters on all your opponent's Pokémon.
Weakness: Metal
Resistance: Fighting
Retreat Cost: 3
COMMENTS
This card is heavily based on the story of X&Y by incorporating both life and death mechanics from both Xerneas and Yveltal. The GX attack does both effects at the same time but independent of each other so if you don't have any extra of one type of energy the other effect will still go off with no problems.
This card is heavily based on the story of X&Y by incorporating both life and death mechanics from both Xerneas and Yveltal. The GX attack does both effects at the same time but independent of each other so if you don't have any extra of one type of energy the other effect will still go off with no problems.
ENTRY #10: kishido [PLAYER'S CHOICE & RABIDRAGON'S CHOICE]
Chandelure & Giratina-GX
Basic / TAG TEAM / Psychic / 270 HP
Ability: Cursed Assistance Once during your turn, you may look at the top card of your deck. If that card is an Energy card, attach it to this Pokemon. If not, put that card in the Lost Zone. [P][P][P] Lost Burner 30+ Put the top 3 cards of your deck in the Lost Zone. This attack does 100 more damage for each Pokemon you put in the Lost Zone this way. [P][P][P]+ Distortion Burst-GX For each of your Pokemon in the Lost Zone, put 1 damage counter to all Pokemon in play (both yours and your opponent's). If this Pokemon has at least 3 extra [P] energy attached to it (in addition to this attack's cost), put damage counters only to your opponent's Pokemon. Weakness: Darkness Resistance: - Retreat Cost: 3 |
COMMENTS
I designed this card around the mechanics of Lost Zone.
The idea is to have a card that has high damage ceiling (up to 330 damage!) and has its own energy acceleration (its ability), but has a downside of potentially losing key cards to the Lost Zone as you use them
For its GX attack, imagine the Lost Zone collapses and a big wave hits all Pokemon in play dealing some damage to them as a result. The extra effect is a somewhat protection to your own Pokemon.
I designed this card around the mechanics of Lost Zone.
The idea is to have a card that has high damage ceiling (up to 330 damage!) and has its own energy acceleration (its ability), but has a downside of potentially losing key cards to the Lost Zone as you use them
For its GX attack, imagine the Lost Zone collapses and a big wave hits all Pokemon in play dealing some damage to them as a result. The extra effect is a somewhat protection to your own Pokemon.
ENTRY #11: TheDarkPulse
Jirachi & Celebi GX
Basic / TAG TEAM / Psychic / 240 HP
Ability: Mystical Sight
Once during your turn (before you attack), you may search your deck for up to 2 cards. Shuffle your deck, then put those cards on top of your deck in any order.
[P][C] Genie's Gift 60x
Look at the top 3 cards of your deck, and attach any number of energy revealed to your Pokémon in any way you like. Put the rest of the cards in your hand. This attack does 60 damage for each energy card attached in this way.
[G]+ Temporal Desire GX
Search your deck for 5 cards. If this Pokémon has at least [M] and [P] (in addition to the attack’s cost), take another turn after this one (skip Pokémon Checkup)
Weakness: Fire
Resistance: Psychic
Retreat Cost: 1
Ability: Mystical Sight
Once during your turn (before you attack), you may search your deck for up to 2 cards. Shuffle your deck, then put those cards on top of your deck in any order.
[P][C] Genie's Gift 60x
Look at the top 3 cards of your deck, and attach any number of energy revealed to your Pokémon in any way you like. Put the rest of the cards in your hand. This attack does 60 damage for each energy card attached in this way.
[G]+ Temporal Desire GX
Search your deck for 5 cards. If this Pokémon has at least [M] and [P] (in addition to the attack’s cost), take another turn after this one (skip Pokémon Checkup)
Weakness: Fire
Resistance: Psychic
Retreat Cost: 1
COMMENTS
I wanted to center this card around the idea of wishes and time, which led to card manipulation and additional turns. The ability allows the player to decide whether damage or card search is more important, and allows this card to be both utility and offense.
I wanted to center this card around the idea of wishes and time, which led to card manipulation and additional turns. The ability allows the player to decide whether damage or card search is more important, and allows this card to be both utility and offense.
ENTRY #12: Bolt
Dubwool & Gogoat GX
Basic / TAG TEAM / Colorless / 270 HP
Ability: Wooly Horn
This pokemon heals 60 damage from itself every time it damages your opponent's active Pokemon.
[G][G][C] Soft Landing 130
Your opponent flips a coin on their next turn when they attack, if heads, switch this Pokemon with one of your bench Pokemon and have it take the damage instead.
[G][G][C][C]+ Mountainess Exchange GX 190+
You may put any amount of Pokemon in your discard pile, onto your bench, for each Pokemon recovered this way, heal 60 damage off all your pokemon. If this Pokemon has 3 extra energy (In addition to this attack cost) heal 120 damage instead.
Weakness: Fire
Resistance: -
Retreat Cost: 2
Ability: Wooly Horn
This pokemon heals 60 damage from itself every time it damages your opponent's active Pokemon.
[G][G][C] Soft Landing 130
Your opponent flips a coin on their next turn when they attack, if heads, switch this Pokemon with one of your bench Pokemon and have it take the damage instead.
[G][G][C][C]+ Mountainess Exchange GX 190+
You may put any amount of Pokemon in your discard pile, onto your bench, for each Pokemon recovered this way, heal 60 damage off all your pokemon. If this Pokemon has 3 extra energy (In addition to this attack cost) heal 120 damage instead.
Weakness: Fire
Resistance: -
Retreat Cost: 2
ENTRY #13: McSun213
Darkrai & Yveltal GX
Basic / TAG TEAM / Darkness / 260 HP
Ability: Supreme Darkness As long as this Pokemon is your active Pokemon, both players can't use any GX attacks. [D][C] Lost Void Put a Pokemon or Trainer card from your opponent's discard pile into the Lost Zone. Use an effect or attack on that card as this attack. [C]+ Black Hole Eclipse GX If there are no stadium cards in play, look at your face down prize cards. If in addition, you have no bench Pokemon, take 6 prize cards. (You can't use more than 1 GX attack in a game.) Weakness: - Resistance: Psychic Retreat Cost: 1 |
COMMENTS
I chose to exclude certain aspects from my card because I felt it would intrude on the card art. This was too fun to make.
I chose to exclude certain aspects from my card because I felt it would intrude on the card art. This was too fun to make.
ENTRY #14: Hylaster
Keldeo & Kyurem GX
Basic / TAG TEAM / Water / 240 HP
Ability: Rush In
Once during your turn (before your attack), if this Pokémon is on your Bench, you may switch this Pokémon with your Active Pokémon.
[C][C][C] Secret Sword 50+
This attack does 30 more damage for each [W] energy attached to this Pokémon. This attack's damage isn't affected by any effects on your opponent's Active Pokémon.
[W] Hell Freeze GX
Both Active Pokémon are Knocked Out. Your opponent takes one fewer prize cards. You may not use this attack if it would result in a draw.
Weakness: Metal
Resistance: -
Retreat Cost: 4
Ability: Rush In
Once during your turn (before your attack), if this Pokémon is on your Bench, you may switch this Pokémon with your Active Pokémon.
[C][C][C] Secret Sword 50+
This attack does 30 more damage for each [W] energy attached to this Pokémon. This attack's damage isn't affected by any effects on your opponent's Active Pokémon.
[W] Hell Freeze GX
Both Active Pokémon are Knocked Out. Your opponent takes one fewer prize cards. You may not use this attack if it would result in a draw.
Weakness: Metal
Resistance: -
Retreat Cost: 4
COMMENTS
Rush In + Secret Sword are from Keldeo EX, buffed with Keldeo GX's Sonic Edge effect. Hell Freeze references Kyurem's destructive power and works well with Rush In, but comes at a cost of two prize cards.
Rush In + Secret Sword are from Keldeo EX, buffed with Keldeo GX's Sonic Edge effect. Hell Freeze references Kyurem's destructive power and works well with Rush In, but comes at a cost of two prize cards.
ENTRY #15: _Dragon_Gamer_
Zacian & Zamazenta GX
Basic / TAG TEAM / Metal / 250 HP
Ability: Dauntless Shield
Once during your turn, you may use this ability. For the rest of the game, this Pokémon takes 20 less damage from attacks
[M][M] Behemoth Blade 100
For the rest of the game, this Pokémon's attacks do 10 more damage to your opponents active Pokémon
[M]+ Sword & Shield GX 60
All of your Zacian & Zamazenta GX's take 40 less damage from your opponents attacks for the rest of the game. If this Pokémon also has a [M] attached to it, for the rest of the game, all of your Zacian & Zamazenta GX's attacks do 40 more damage to your opponents active Pokémon
Weakness: Fire
Resistance: Grass
Retreat Cost: 2
Ability: Dauntless Shield
Once during your turn, you may use this ability. For the rest of the game, this Pokémon takes 20 less damage from attacks
[M][M] Behemoth Blade 100
For the rest of the game, this Pokémon's attacks do 10 more damage to your opponents active Pokémon
[M]+ Sword & Shield GX 60
All of your Zacian & Zamazenta GX's take 40 less damage from your opponents attacks for the rest of the game. If this Pokémon also has a [M] attached to it, for the rest of the game, all of your Zacian & Zamazenta GX's attacks do 40 more damage to your opponents active Pokémon
Weakness: Fire
Resistance: Grass
Retreat Cost: 2
COMMENTS
I really like the notion of a card stacking damage and defense over time, and I also made it so that if your 1 ZamaZacian gets KO'd your other ones still have the effect of the GX attack!
I really like the notion of a card stacking damage and defense over time, and I also made it so that if your 1 ZamaZacian gets KO'd your other ones still have the effect of the GX attack!
ENTRY #16: KingMonkey5
Jumpluff & Whimsicott-GX
Basic / TAG TEAM / Grass / 240 HP
Ability: Lost Winds
Whenever you attach an Energy from your hand to this Pokémon, put a card from either player's discard pile into the Lost Zone.
[C][C] Forgotten Spores
During your next turn, you may attach any number of basic [G] energy from your hand to your Pokémon.
[G][G][C][C]+ Space Warp GX
Look at the top 10 cards of your opponent's deck. Choose 5 in any combination and put them in the Lost Zone. Your opponent shuffles the other cards back into their deck. If this Pokémon has at least 6 extra [G] energy attached, put your opponent's hand into the Lost Zone.
Weakness: Lightning
Resistance: Fighting
Retreat Cost: 2
Ability: Lost Winds
Whenever you attach an Energy from your hand to this Pokémon, put a card from either player's discard pile into the Lost Zone.
[C][C] Forgotten Spores
During your next turn, you may attach any number of basic [G] energy from your hand to your Pokémon.
[G][G][C][C]+ Space Warp GX
Look at the top 10 cards of your opponent's deck. Choose 5 in any combination and put them in the Lost Zone. Your opponent shuffles the other cards back into their deck. If this Pokémon has at least 6 extra [G] energy attached, put your opponent's hand into the Lost Zone.
Weakness: Lightning
Resistance: Fighting
Retreat Cost: 2
COMMENTS
In general, Tag Teams are all about hitting large numbers, so I decided to make one that is more focused on control. The Lost Zone is one of my favorite mechanics, but most of the cards dealing with it are very restrictive, i.e. Trumbeak from Lost Thunder. This is why I gave the ability and the GX attack the ability to hit any card in the respective area. Without a reference point, the GX attack may be too strong, but I would rather see a strong control card rather than a broken control combo (rip Bellelba & Brycen-Man and Oranguru).
In general, Tag Teams are all about hitting large numbers, so I decided to make one that is more focused on control. The Lost Zone is one of my favorite mechanics, but most of the cards dealing with it are very restrictive, i.e. Trumbeak from Lost Thunder. This is why I gave the ability and the GX attack the ability to hit any card in the respective area. Without a reference point, the GX attack may be too strong, but I would rather see a strong control card rather than a broken control combo (rip Bellelba & Brycen-Man and Oranguru).